Settings
Sound Wave Simulation
A simulation of how sound waves propagate and pass through a medium.
Understanding Sound
Particles are the medium through which waves travel. More particles on screen = denser medium.
Amplitude is the difference between the wave's peaks (highest density) and troughs (lowest density). Larger amplitude = louder sound.
Frequency is how many waves pass by per second (measured in Hz) - we hear this as pitch. Higher frequency = higher pitch and shorter wavelengths (waves closer together).
Speed is how fast waves travel through the medium. In any given medium, sound waves travel at a fixed speed. For example, in air at 20°C sound travels at ~343 m/s.
Manual Mode
Fine-tune a sine wave with particle count, amplitude, frequency and speed settings.
Audio Mode
Transform real sound into visual waves. Your microphone captures sound impulses in real-time.
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1.0